If you could design the ultimate fantasy themed worker placement game, what would it include?
A horde of barbarians living on, and getting their powers from a live volcano which appears in the game as a 3D model that rotates so your worker placement options are different every time? Uhh, YEAH!
The mechanism to learn abilities such as building, resource gathering of sailing, or develop the skills to beat your opponents in battle, which means the strengths of your clan actually evolve as time goes on in the game? Damn straight!
The ability to worship gods to get them on your side, invoke the abilities of powerful war-chiefs, or make offerings to terrible demons? Yes please!
A clever combat mechanic that avoids dice or other randomness, and rewards you for winning harder battles, plus makes things easier for you if you take the time to prepare for battle with the correct units and knowledge of warfare? You got it!
A simple “honour track” system that alters the player turn order rather than the standard “first player” space or token, and allows you access to bonuses at the same time? Yes you may!
Bonuses for doing well in every track so you can benefit from multiple strategies? Go for it!
Thematic ways of keeping every player in with a chance of winning throughout the game? Done!
The option to upgrade your standard wooden tokens to luxury, high end miniatures? Oh, go one then!