This weekend I’m heading to Birmingham for the UK Games Expo (2nd – 4th June 2017). I’m only going to be there for the Saturday, I hope to get around the whole place but it’s huge! There are a tonne of booths, many hundreds of games and a sea of people, so to keep me focused I’ve put myself together a hit list to prioritise. Fifteen booths I must visit, and games I must demo on the day. (more…)
If you could design the ultimate fantasy themed worker placement game, what would it include?
A horde of barbarians living on, and getting their powers from a live volcano which appears in the game as a 3D model that rotates so your worker placement options are different every time? Uhh, YEAH!
The mechanism to learn abilities such as building, resource gathering of sailing, or develop the skills to beat your opponents in battle, which means the strengths of your clan actually evolve as time goes on in the game? Damn straight!
The ability to worship gods to get them on your side, invoke the abilities of powerful war-chiefs, or make offerings to terrible demons? Yes please!
A clever combat mechanic that avoids dice or other randomness, and rewards you for winning harder battles, plus makes things easier for you if you take the time to prepare for battle with the correct units and knowledge of warfare? You got it!
A simple “honour track” system that alters the player turn order rather than the standard “first player” space or token, and allows you access to bonuses at the same time? Yes you may!
Bonuses for doing well in every track so you can benefit from multiple strategies? Go for it!
Thematic ways of keeping every player in with a chance of winning throughout the game? Done!
The option to upgrade your standard wooden tokens to luxury, high end miniatures? Oh, go one then!
Dixit is a beautiful empathy game of releasing your imagination, and taking a peek into that of your friends. This simple family/party game designed by Jan-Louis Roubira and Published by Libellud is a great addition to you board games collection.
The aim of the game is to have the most points when the cards run out (or first to the end of the score track depending). You do this by giving the cleverest clues about the picture cards on your hand and being best at correctly guessing the picture cards chosen by your opponents. (more…)
Machi Koro designed by Massao Suganuma and published by IDW and Pandasaurus games is one of the most played games in my collection as it’s fun, light, and a great length for an after work easy game session, at about 30 minutes.
Machi Koro is a dice rolling, city building, card game where players must make money to build a series of landmarks in their city, the first player to buy the set wins. Players reach their goal by buying a range of different establishment cards which activate to make the player money when the number depicted on them comes up on the dice.
The most successful players put together a good economic engine to rake in the dough when their numbers come up. But, as this is a dice based game, winning not only needs good card choices but a big pile of luck too. (more…)
Last week we uploaded our first video onto YouTube. Though I’ve contributed another video previously for Meeple Box on the Toucan Play That Game channel, this was our first solo venture on the A Throne of Games channel.
We did a review and runthrough of Takenoko and you can check it out here:
Last weekend we jumped in the car and headed down the motorway to Harrogate, famed for it’s tea rooms and I’m sure one day, it’s Board gaming convention. Maybe one day Harrogate will be as synonymous with gaming as Essen. …Maybe …one day …hopefully
It was my first visit to the local monthly games night and had my first plays of Ultimate Werewolf, Captain Sonar and Wizard School, plus Spyfall.
Here’s what I thought of them. (more…)
I recently pre-ordered First Martians: Adventures on the Red Planet, a co-operative game from Portal Games, based in Poland. I’ve never bought a game on pre-order before, but with cool stretch goals, a theme and style I was really excited by, and the excellent design pedigree produced by Portal Games’ Ignacy Trzewiczek (Robinson Crusoe: Adventures on the Cursed Island, Imperial Settlers, 51st State) I had to get this game ASAP! (more…)