Kickstarter of the Week

REVIEW: Forest of Fate

Forest of Fate by designer Phil Hazelton, successfully converts the choose your own adventure story books from the likes of Fighting Fantasy or Give Yourself Goosebumps to an accessible, pocket sized*, fantasy RPG inspired, co-operative card game to play with friends and family.

Forest of Fate is live on Kickstarter right now, and it has already funded, so you are guaranteed getting  a copy if you back it!

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Have you ever wondered what happens to the characters you play in D&D once they have completed their quest? Well, wonder no more! In Forest of Fate two to six players assume the roles of classic fantasy RPG characters on their way back to the tavern from which they began, after completing their quest.

Now, unless you have prearranged a pickup by some giant eagles or a particularly daring Uber driver, there’s no reason why your return journey will be any less perilous than the one that got you there in the first place. And here’s where Forest of Fate kicks off.

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The Island of El Dorado: First Impressions & Battle Report

Daniel Aronson, designer of Tile laying adventure game, The Island of El Dorado very kindly let me review his game The Island of El Dorado which launched on Kickstarter on Tuesday 29th and was  funded within Just 20 hours! If that’s not enough to convince you to take note of this game, then keep reading.

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[Kickstarter of the Week] Barbarians: The Invasion

If you could design the ultimate fantasy themed worker placement game, what would it include?

A horde of barbarians living on, and getting their powers from a live volcano which appears in the game as a 3D model that rotates so your worker placement options are different every time? Uhh, YEAH!

The mechanism to learn abilities such as building, resource gathering of sailing, or develop the skills to beat your opponents in battle, which means the strengths of your clan actually evolve as time goes on in the game? Damn straight!

The ability to worship gods to get them on your side, invoke the abilities of powerful war-chiefs, or make offerings to terrible demons? Yes please!

A clever combat mechanic that avoids dice or other randomness, and rewards you for winning harder battles, plus makes things easier for you if you take the time to prepare for battle with the correct units and knowlbarb-unitedge of warfare? You got it!

A simple “honour track” system that alters the player turn order rather than the standard “first player” space or token, and allows you access to bonuses at the same time? Yes you may!

Bonuses for doing well in every track so you can benefit from multiple strategies? Go for it!

Thematic ways of keeping every player in with a chance of winning throughout the game? Done!

The option to upgrade your standard wooden tokens to luxury, high end miniatures? Oh, go one then!

It sounds like you need to get in on the action with Barbarians: The Invasion, by Tabula games, a thematic euro-style worker placement game of epic proportions currently live on Kickstarter. (more…)