Dixit is a beautiful empathy game of releasing your imagination, and taking a peek into that of your friends. This simple family/party game designed by Jan-Louis Roubira and Published by Libellud is a great addition to you board games collection.
The aim of the game is to have the most points when the cards run out (or first to the end of the score track depending). You do this by giving the cleverest clues about the picture cards on your hand and being best at correctly guessing the picture cards chosen by your opponents.
Not into reading? Give our short video a go, featuring some real life rabbits!
What’s in the Box?
The base game comes complete with 84 oversized picture cards illustrated by Marie Cardouat, a cute scoreboard build into the base, some coloured wooden rabbit player score markers, voting tokens and a short double sided rules sheet. The art work is fantastic and component quality of a high standard. There are also a number of expansions with arguably even nicer artwork on the cards.
You may find after a few games that your need to add more replayability by investing in one or two of the expansion boxes. At this point you will notice you can just about squeeze one expansion into the base game box, after that you need to have two boxes on the go or find a larger container.
Footprint wise it’s pretty compact. You need a space for the score board and to lay out six cards. In fact it lends itself to playing around a smaller table so everyone can easily see the cards laid out.
The rules are so simple they are reduced to just three steps on the back of the box. In the game players take it in turns to be the “story teller”. On your turn you pick a card from your hand of six, and give a clue about your card in a word, sentence, song, sound, action, whatever you want. For example you might say “Fairy tale adventures.”
Using this clue all the other players look at their cards and picks one that most closely links to the clue. For example, one chooses a card with a fairy, another chooses a picture of children flying through an enchanted land, another chooses a picture of a lizard with a long tail as that’s the best they can manage.
Everyone puts their chosen card face down on the table, they are shuffled and flipped face up. Now players try to guess which card belongs to the story teller buy using their voting tokens.
Now this is where the game gets interesting and fun. You see it’s not just a case of describing your card then everyone picking it. The scoring system encourages you to give clever clues using references or by being abstract, as the story teller only wants some of their opponents to guess their card, in fact ideally just one to prevent too many people benefiting.
See, if everyone guesses your card correctly you get zero points and they all get two, and if everyone gets it wrong you get zero points and they all get two. In any other case the story teller gets three points but so does everyone who guessed correctly.
As the guesser you want people to pick your card as you will get bonus points, so its important to try and play the best card you can.
For example I had recently lent a comic to my friend to read, so when I was story teller I eluded to a reference in that comic in the card I was playing. As a result she got the card right and we both got three points but everyone else got it wrong.
What makes the game fun for me is the constantly changing score, the little bunnies hopping over each other become quite thematic as you gee them along around the track at each scoring phase.
The fact that everyone’s brain works a little different also makes things fun and sometime plain bizarre, and in that way Dixit resembles a stripped back (and arguably more enjoyable) Mysterium.
For example last time a played and was the storyteller I came up with a great clue that I thought some people would definitely get but none of them did. I got no points and I couldn’t understand why they didn’t get it, and they didn’t understand why my clue made no sense.
And I suppose at this point we run into the only possible issue with the game. Some people may not be happy with others questioning the validity of the inner workings of their mind. As a result I make a point of never questioning the sense of the clue, but just asking about what the reference was. Our minds are all wired in different ways and what seems like logic to one person is off the wall to someone else. The core of this game is built around accepting difference, not questioning it, that is what make the game such fun to play.
The game can also be amusing, if not slightly frustrating for the storyteller, when they come up with what they think is a great clue, only for every other player to have the perfect card for that clue in their hand, making the voting round unpredictable, again adding the the constantly altering score.
Sit Down and…
Play this game with your non-gaming family, play this game with your closest mates, play this game with a bunch of total strangers down the pub. This game works in many environments and I almost never say no to this game (noisy environments make it hard for my to come up wit clues though).
Play this game with the person who says they will be rubbish at it. Watch as they invariably win and ask when they can play it again!
Buy this game if your collection needs a lighter 30-40 minute game that allows you to use your imagination and interact with others, or you just want cute little wooden bunnies and pretty picture in your life. And frankly, who doesn’t?!
Thanks for reading.
If you want some second opinions than check out this Meeple Box review for more viewpoints.
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