Petrichor [Review]

When I first caught a glimpse of the art work and theme for Petrichor in the run up to UK Games Expo I knew this was in instabuy for me and I backed it on Kickstarter. The idea of an area control game where you play as clouds moving around fields and raining on plants so they grow and give you points was just too cute to pass up.

On it’s arrival I invited my partner for a nice easy, relaxing game of cloud pushing… How wrong I was! Here’s how we got on with the thunderous game of Petrichor. (more…)


Top 10 Games 2017

If you follow my Instagram feed (really, you should!) then you will know, like every other board game blogger, I did a top ten games of 2017. But I decided to be realistic, I’m not a full time board game reviewer with the time to play all the newest titles; big publishers don’t send me all their latest games to try out; I can’t pull off a big Go Fund Me or Kickstarter campaign to get the money together to keep up with the cult of the new. I’m just a person who loves playing games, like you, and I buy what I can when I have the money.

Saying that, 2017 was a bit of a bumper year for us, we added over 30 games to our collection. However I only played 14 games that were actually published in 2017. For that reason I thought it would be more informative if we put together a top ten list of the games we added to our collection in 2017.

The games added were: Forbidden Island, Terra Mystica, Evolution Climate, Wombat Rescue, Ticket to Ride UK, The Networks, First Martians, Super Hot, Kodama, Love Letter, Flamme Rouge, Century Spice Road, Squirrel Rush, Kana Gawa, Ominoes, The Godfather Corleone Empire, Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures, 13 Days, Caverna: cave Vs Cave, Tesla Vs Edison Duel, The Networks, Happy Salmon, Pandemic Iberia, Castles of Mad Kind Ludwig, Imperial Settlers, Sons of Anarchy, Waggle Dance, Istanbul, Herbaceous, The Island of Eldorado, Lords of Waterdeep, Port Royal.

On top of that I can add twenty of so games that I’ve played but not bought, but as I didn’t record them properly I will leave them out of the top ten this time. Even then I think the only game that may have got into the top ten was maybe Unfair.

Anyway, here goes: (more…)

The Board Game Diaries #4: Keeping it Casual

Find your local casual games night. It’s not full of socially awkward board game nerds who avoid eye contact so you wont mess up their clique, and  wont touch a game unless it has a board game geek weight score of over four or a theme as dry as a desert. It’s full of friendly people who are more than willing to let you join in on some of the most fun and entertaining games on the market. Of course if you want dry euro, they can do that too. But here’s a few choice picks I’ve recently had the opportunity to play as my local games night. (more…)

REVIEW: Forest of Fate

Forest of Fate by designer Phil Hazelton, successfully converts the choose your own adventure story books from the likes of Fighting Fantasy or Give Yourself Goosebumps to an accessible, pocket sized*, fantasy RPG inspired, co-operative card game to play with friends and family.

Forest of Fate is live on Kickstarter right now, and it has already funded, so you are guaranteed getting  a copy if you back it!



Have you ever wondered what happens to the characters you play in D&D once they have completed their quest? Well, wonder no more! In Forest of Fate two to six players assume the roles of classic fantasy RPG characters on their way back to the tavern from which they began, after completing their quest.

Now, unless you have prearranged a pickup by some giant eagles or a particularly daring Uber driver, there’s no reason why your return journey will be any less perilous than the one that got you there in the first place. And here’s where Forest of Fate kicks off.


Board Game Collection Tour 2017

One thing that I really love about board gameing is seeing people on the other side of the globe, some of which lead completely different lives, and who are from completely different culture to me, sitting around playing the same games as I have on my shelves with their friends. It’s why I enjoy Instagram over Twitter of other social media. It’s also why this project appealed to me.

Fellow board game Instagramer, and reviewer Jeremiah Acevedo aka The Board Game RenegadeThe Board Game Renegade invited me to take part in his new YouTube series of Board Game Collections around the world. In the series Jeremiah has asked Intagramers from all over the globe to send in videos documenting their board game collection.

Please take a tour around my collection and also check out the other videos.

The Island of El Dorado: First Impressions & Battle Report

Daniel Aronson, designer of Tile laying adventure game, The Island of El Dorado very kindly let me review his game The Island of El Dorado which launched on Kickstarter on Tuesday 29th and was  funded within Just 20 hours! If that’s not enough to convince you to take note of this game, then keep reading.

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Jonesing for a Smaller Board Game Collection Pt.1

What if you had to cut your board game collection right back to the essentials? What if you could only keep one of each type of game? How would you split your games and what would make the final list?

The Jones theory is an approach to board gaming where you should never have more than one game that fills a roll in your board game collection. For example if you have Thunderstone as a deck builder, then you don’t also need Star Realms. If you have Lords of Waterdeep as a worker placement game then you should get rid of Stone age. Of course you can keep whichever game you prefer.

I’ve seen multiple ways of creating a list, some base them on complexity, some split them by mechanic, others by style or theme. There are pros and cons for all the different ways. I first heard about the Jones Theory recently when listening to The State of Games podcast episode when they split their games by mechanic and style. Inspired by their idea I decided to have a go.

Obviously the main issue with this method of employing the theory is that it is very forgiving, there are hundreds of mechanics and most games employ multiple. So if one game I’ve got doesn’t make the cut for a set collection game then it may survive as a worker placement. Here I will try to keep to only considering major mechanics or styles and use the ones they used in the State of Games podcast.

For each mechanic I will give the definition as described by, then give my choice from my own collection and briefly why I’d keep it over all others, my second choice which narrowly missed out on the top spot, and finally a game which I do not own or have not played but think it may be the one I would keep if I did own it. To learn more about each game, click on the links provided. Let’s go: (more…)