Board Game Collection Tour 2017

One thing that I really love about board gameing is seeing people on the other side of the globe, some of which lead completely different lives, and who are from completely different culture to me, sitting around playing the same games as I have on my shelves with their friends. It’s why I enjoy Instagram over Twitter of other social media. It’s also why this project appealed to me.

Fellow board game Instagramer, and reviewer Jeremiah Acevedo aka The Board Game RenegadeThe Board Game Renegade invited me to take part in his new YouTube series of Board Game Collections around the world. In the series Jeremiah has asked Intagramers from all over the globe to send in videos documenting their board game collection.

Please take a tour around my collection and also check out the other videos.

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The Island of El Dorado: First Impressions & Battle Report

Daniel Aronson, designer of Tile laying adventure game, The Island of El Dorado very kindly let me review his game The Island of El Dorado which launched on Kickstarter on Tuesday 29th and was  funded within Just 20 hours! If that’s not enough to convince you to take note of this game, then keep reading.

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Jonesing for a Smaller Board Game Collection Pt.1

What if you had to cut your board game collection right back to the essentials? What if you could only keep one of each type of game? How would you split your games and what would make the final list?

The Jones theory is an approach to board gaming where you should never have more than one game that fills a roll in your board game collection. For example if you have Thunderstone as a deck builder, then you don’t also need Star Realms. If you have Lords of Waterdeep as a worker placement game then you should get rid of Stone age. Of course you can keep whichever game you prefer.

I’ve seen multiple ways of creating a list, some base them on complexity, some split them by mechanic, others by style or theme. There are pros and cons for all the different ways. I first heard about the Jones Theory recently when listening to The State of Games podcast episode when they split their games by mechanic and style. Inspired by their idea I decided to have a go.

Obviously the main issue with this method of employing the theory is that it is very forgiving, there are hundreds of mechanics and most games employ multiple. So if one game I’ve got doesn’t make the cut for a set collection game then it may survive as a worker placement. Here I will try to keep to only considering major mechanics or styles and use the ones they used in the State of Games podcast.

For each mechanic I will give the definition as described by BoardGameGeek.com, then give my choice from my own collection and briefly why I’d keep it over all others, my second choice which narrowly missed out on the top spot, and finally a game which I do not own or have not played but think it may be the one I would keep if I did own it. To learn more about each game, click on the links provided. Let’s go: (more…)

Top 15 UK Games Expo Booths & Games

This weekend I’m heading to Birmingham for the UK Games Expo (2nd – 4th June 2017). I’m only going to be there for the Saturday, I hope to get around the whole place but it’s huge! There are a tonne of booths, many hundreds of games and a sea of people, so to keep me focused I’ve put myself together a hit list to prioritise. Fifteen booths I must visit, and games I must demo on the day. (more…)

[Kickstarter of the Week] Barbarians: The Invasion

If you could design the ultimate fantasy themed worker placement game, what would it include?

A horde of barbarians living on, and getting their powers from a live volcano which appears in the game as a 3D model that rotates so your worker placement options are different every time? Uhh, YEAH!

The mechanism to learn abilities such as building, resource gathering of sailing, or develop the skills to beat your opponents in battle, which means the strengths of your clan actually evolve as time goes on in the game? Damn straight!

The ability to worship gods to get them on your side, invoke the abilities of powerful war-chiefs, or make offerings to terrible demons? Yes please!

A clever combat mechanic that avoids dice or other randomness, and rewards you for winning harder battles, plus makes things easier for you if you take the time to prepare for battle with the correct units and knowlbarb-unitedge of warfare? You got it!

A simple “honour track” system that alters the player turn order rather than the standard “first player” space or token, and allows you access to bonuses at the same time? Yes you may!

Bonuses for doing well in every track so you can benefit from multiple strategies? Go for it!

Thematic ways of keeping every player in with a chance of winning throughout the game? Done!

The option to upgrade your standard wooden tokens to luxury, high end miniatures? Oh, go one then!

It sounds like you need to get in on the action with Barbarians: The Invasion, by Tabula games, a thematic euro-style worker placement game of epic proportions currently live on Kickstarter. (more…)

[Review] Dixit – The Beautiful Bunny Dream Game

Dixit is a beautiful empathy game of releasing your imagination, and taking a peek into that of your friends. This simple family/party game designed by Jan-Louis Roubira and Published by Libellud is a great addition to you board games collection.

The aim of the game is to have the most points when the cards run out (or first to the end of the score track depending). You do this by giving the cleverest clues about the picture cards on your hand and being best at correctly guessing the picture cards chosen by your opponents.  (more…)

[Review] Machi Koro

Machi Koro designed by Massao Suganuma and published by IDW and Pandasaurus games is one of the most played games in my collection as it’s fun, light, and a great length for an after work easy game session, at about 30 minutes.

Machi Koro is a dice rolling, city building, card game where players must make money to build a series of landmarks in their city, the first player to buy the set wins. Players reach their goal by buying a range of different establishment cards which activate to make the player money when the number depicted on them comes up on the dice.

The most successful players put together a good economic engine to rake in the dough when their numbers come up. But, as this is a dice based game, winning not only needs good card choices but a big pile of luck too. (more…)

The Board Game Diaries #3: Doing the YouTube Tango

Last week we uploaded our first video onto YouTube. Though I’ve contributed another video previously for Meeple Box on the Toucan Play That Game channel, this was our first solo venture on the A Throne of Games channel.

We did a review and runthrough of Takenoko and you can check it out here:

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